Reminder of event Supernautts Air Support Team in 15 minutes
Weekly TAS air ops in Planetside 2. We need pilots and gunners of any kind to support friendly outfits across Auraxis to crush the TR and VS. Hop on Team...
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PS2 - Server Smash announced!

Azerin a posted Aug 20, 14  -  Planetside
G'day everyone, I come with news!

The next two Server Smashes have been anounced.
The crown jewel of PS2's very first smash will be against Connery, in a 288 vs 288 fight spread out across Amerish. This will be going down on September 6th at 22UTC (which I believe is 6pm EST, correct me if I'm wrong). We'll be getting more details as we can, so until then, sign up in the Server Smash thread and keep a close eye on it!

After our own smash, Briggs will be taking a crack at Connery as well in a 144 vs 144 on Hossin. Interesting choice of continent, what with the drop bears, snakes, spiders, dingos and dozen other nasty critters that are sure to be released there, but we'll see.
Dewindae CHECK THIS THING OUT!!!
phuquall they better let us go for the ascent
Binary wew!

Citizens, Racing Teaser

Apocalypse ao posted Aug 15, 14  -  Star Citizen
Racing is coming to Star Citizen! The Murray Cup is the big leagues of racing in the ‘Verse and now is your chance to get your name written in the book of racing legends. Racing will be available in v 0.9 and then you can start building your reputation. You have a long way to go before your name can be said in the same breath as the first Murray Cup winner Ian Rikkord but even the greats have to start somewhere. Get ready to tune, test, and race!





Hey guys!

It's been a while since I've done one of these, so I apologize for that.

Planetside 2 saw some pretty interesting changes for the July update. We've got Directives (an achievement system with unique rewards), the first stage of the Resource Revamp (with no more vehicle timers), new Continent Locking Alerts, and a new "Quick Spawn" system in place now. Many people saw a sort of change in the game's meta after this update, responding to it on reddit and the official forums. As a result, these things are still being improved upon this month, so look for changes in any future hotfixes and give feedback on your forum of choice.

In addition, this month we will be getting another exciting update. The Valkyrie, a 4-passenger small air vehicle similar to an ESF, will be the second vehicle to be added to Planetside 2 since launch. Intended to be a passenger transport vehicle that provides close air support or quick drop-offs, it holds one pilot, one forward facing gunner, and two exposed rumble seats. The Valkyrie boasts a unique flight model that closely resembles a helicopter, making heavy use of vertical thrusters and staying in a constant hover mode.



The current iteration of the Valkyrie is available on the Planetside Test Server, which you can download here. It will stay on the PTS for the duration of the month, so that players can give their feedback and adjustments can be made accordingly. I encourage you all to hop onto Test whenever you have the spare time and mess around with the Valkyrie. You can post critiques on either of the aforementioned forums and report bugs in-game (on Test) by typing "/bug" in the chat.
The Angry Pacifist We ask for a fighter, and they gave us another drop ship. :/
Dewindae It's the second vehicle to be released since launch. The Harrasser was the first. ;)
Apocalypse ao That's cool.. BTW I added the planetside tag to your news post.. If you add those you can sort the news by category.. ...

Greetings Citizens,


As promised, Arena Commander is expanding! Now that multiplayer is available to all backers, we are beginning to roll out additional game modes. This process begins today with the launch of Capture the Core!

Patterned after classic ‘Capture the Flag’ games but with the additional challenge of operating in three dimensional space, Capture the Core is a team based game mode that rewards points to players for capturing ‘cores’ from the opposite side of the map. Players must capture the cores and then transport them to the other side of the map to add to their energy stockpile.

In order to capture a core, your team’s core must not be currently taken. You can steal the enemy’s Core by flying through it, either at their base or out in space if it has been dropped by a teammate. If a player carrying a Core is killed, the Core will remain at the location of his death for 30 seconds or until it is either returned by an ally or stolen by an enemy.

The game ends after one team has scored 5 captures, or 20 minutes have elapsed. Kills do not progress your team to victory directly, and spending your time trying to shoot down enemy pilots exclusively will be detrimental to your team! Points are awarded for picking up the enemy Core, Capturing a Core, returning your stolen Core or killing an enemy carrying your Core.

This mode is very objective based, and players will do best to focus on protecting their core, escorting their-core carriers, and taking down anyone who has stolen their core. When choosing a ship, it is not only toughness one should keep in mind, but a ship’s respective speed. Different ships can serve different roles.

Capture the core is available to all Arena Commander-eligible backers now. Please give it a try and let us know if you run into any issues; your feedback is essential to improving every aspect of Arena Commander.

Known Issues:

  • Sometimes when the player is spawned / re-spawned, the markers / icons used to denote the team rings and cores will disappear from the HUD.
  • If a player joins the game after a core has been removed from a ring and looks at the ring, the ring will still have the lightning effect displayed. If the core is returned to the ring, it will then begin to function normally.
  • In rare cases the particle manager will not cull old particles, which will lead to your PC slowing down over time. To fix the issue you will need to quit back to the lobby and re-enter.



Hello all!

Short meeting tonight....

Only Business covered was wavier for a PS2 Player.

Meeting Adjourned @ 10:10
OVERVIEW

Welcome to The Elder Scrolls Online v1.3.3, our third major content update.

In this update, we’ve added armor dye stations where you can change the color of your armor with dyes you unlock through achievements. We’ve also added and improved many guild features including the addition of guild heraldry, guild traders, and improved guild management.

Another exciting change is the updates to our campaigns in Cyrodiil. We’ve implemented new campaign options, each with their own rule set.

Alongside these new features, you’ll find many fixes to quests, combat, art, and audio. We’re also continuing to work on the overall class balance, but are doing so carefully so as not to impact your build too much.


BIG CHANGES / UPDATES / NEW FEATURES

Armor Dyes
Apocalypse ao Great Sounding Patch.. DLing now
Directives
We've added a brand new prestige/achievement-style system.
Showcase Your Honors: Build up your Directive Score and show off your prowess with others!
Ramp Up Stats: Earn points and certs with each Directive Tier completion (4 per Directive Tree)
Build Your Arsenal: Obtain exclusive Auraxium prestige weapons and appearance items upon each Directive Tree completion
Choose Your Direction: Directives reinforce all roles available in game; from aircraft to tanks to grunts to generals, there are options every soldier!

>>We'll post a very detailed explanation with the Live patch notes

New Ribbons
Resupply: resupplying ammunition to friendly players, including vehicle resupplies.
Savior: saving your teammates from certain death.
Air Deterrence: surface-to-air damage inflicted against enemy aircraft.
Air Superiority: air-to-air ESF vs ESF kills.
Anti-Tank: destroying enemy tanks.
Recon: motion sensor and scout radar assists.
Spotter: spot assists.
AMS Support: Sunderer AMS spawns.
Marksman: infantry vs infantry kills at ranges >= 70m
Vehicular Combat: roadkill and ram kills while in a vehicle.
Point Control: capturing control consoles.
Objective Support: overloading, stabilizing, and destroying generators.
Squad Spawn: providing a spawn your squad members via beacon, Sunderer, or Galaxy.
Deploy: deploy bonuses from transporting friendly players who then get kills.

Faction Pistols
>>Pending write up

Resource Consolidation
The three resource types have been consolidated down to one; Nanites.
Infantry resources, Mechanized resources, and Aerospace resources have all been combed into a single new resource ca

Currently Streaming Live Streamers

may not make it on tonight waiting for time warner to connect me to the internet
:( PS2 update postponed
that sucks man, just went though headset blues myself
Watching very serious Shows and Movies, at 4x speed. No longer very serious.
Wrecked my headset. :( Hope to have a new one by Friday/Saturday.
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