The state of PS2 TAS.
As you can see we have dropped our population by a large number in the past few months. No it is not because we have had a recent exodus of the game. We have changed our plan from inviting everyone and anyone then letting them stay forever to still inviting a lot of people but we want them to register with the website and be somewhat active in the community. I think the last time I did this we had around 1k members now we are down to 342.
The first thing you see is our kills have gone down around 50% from the original but we have removed well over 50% of our membership. Honestly this total number is meaningless, but it's a stat that is shown on the graphic I pulled.
Here is the important part. 61% active membership in the last 7 days out of a relatively large outfit. Amazing. 81% active in the past 30 days. Wow. Along with this our average KD now is near .9 above the PS2 average of around .7 k/d. Not the best metric of how well an outfit does since this is an objective based game but everyone here knows we don't farm. We go for objectives.
Our average battle rank has increased from 28 to 52 this isn't nearly double since the XP ranking in the game is an exponential. We have a more "matured" PS2 group and we have a lot of them. The last few weeks we have had company sized in operations with around 5-6 squads in 2 platoons including an dedicated air squad.
TAS in PS2 has managed to significantly increase our baseline player base by removing many of the stagnate player base, the members who are low BRs that joined us then quickly left PS2 for good. We have strengthened the community with over 1k members signed up on the website and we have managed to more active posters then the standard group of people. We have also managed to have more squad/platoon leads allowing the regular group of leads time off and giving the standard membership a different gaming experience.
I believe a large portion of this general upturn in membership quality has to do with core membership. We now have currently 42 members qualified under the core program. The core program has been a successful experiment to establish a solid baseline of knowledge about PS2 while getting membership more involved with the community. Currently 12% of total player base and 21% of our active in the past 7 days has completed core. It isn't due to the fact we are making you a better player, in fact we do not have specific classes or training to make you a better player. We simply ask that you read a few articles to get that uniform baseline of knowledge.
I know that this State of TAS has at the end become a bit of a CORE commercial but I'm giving credit where I believe credit is due.
Before and after