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Fri at 10:14
Apocalypse
sweet. there is a bug in donations module. It shows donations made before reset. Yours is the only one that should be showing this month. They are looking into it..
Fri at 9:24
ufownage
I am the anonymous donator of 5 dollars. I wasn't logged in. Just so your not wondering.
Thu at 14:40
Apocalypse
are your forums still not working at work?
Wed at 6:50
Apocalypse
Vent & Site All Paid for the month Reseting Donation Module
Tue at 14:59
Pryor
I can't get the forums to work at work.
Tue at 13:20
Apocalypse
im working also in a way
Tue at 13:08
Pryor
Apoc, I see your online. I'm here at work..../sadface
Feb 1, 10
Pryor
I can come on from work and see you guys on vent from here. I am envious :(
Feb 1, 10
Entropy
<--- Im with stupid.
Jan 30, 10
Mordaloch
yeah so i am going to DL the battlefield beta thing cool yep
Jan 30, 10
Apocalypse
Thanks Obliark I really need the help. Thats 100% awsome bro
Jan 30, 10
Apocalypse
sweet i got crap to do this morn.. hop in vent & get the guys to look after ya.
Jan 30, 10
Bible
Woohoo registered!
Jan 29, 10
graffix460
Hey guys I just applied tot he fleet let me know if I qualify
Jan 27, 10
Apocalypse
Thanks UFO. I need all the help i can get
Jan 25, 10
Apocalypse
Welcome Granny & Rev.. Our Newest STO Members
Jan 24, 10
Apocalypse
Just got home.. I will update site & rosters tomorrow night..
Jan 22, 10
Apocalypse
Welcome Morph & Obliark ! Our Newest STO Members
Jan 17, 10
Apocalypse
Welcome Medic Our Newest STO Member
Jan 16, 10
Apocalypse
Welcome Lor our newest STO member
Jan 15, 10
Mr Bright Side.786
nice site bro keep it up :)
Jan 13, 10
Apocalypse
Welcome Wardjp!! Our Newest STO Member
Jan 5, 10
Apocalypse
Enjoy New Theme! Ill be adding more content later in the week.. Tomorrow i get to Beta STO..
Jan 4, 10
Apocalypse
i switched web hosts a long time ago & the mod owners never responded about moving there files over..
Jan 4, 10
SirWilliamtheConquerer
Where can i download star trek vs. star wars for galactic civilizations II Twiligt
Jan 4, 10
Apocalypse
i get into closed beta a week before open.. what a piss off...
Dec 26, 09
Apocalypse
Welcome Bubbalove our newest STO member!
Dec 23, 09
Apocalypse
klingon beta vids in forum.. Sweet!!!
Dec 17, 09
Apocalypse
got some STO game details in forums
Dec 13, 09
Apocalypse
links now posted for leaked videos
Dec 13, 09
ufownage
leaked videos? nice
Dec 8, 09
Mordaloch
vent info where is it
Nov 23, 09
Apocalypse
Out of Town, for Turkey Day. Ill BB this weekend Guys..
Nov 19, 09
Apocalypse
anyone playing tonight? Ill be around :)
Nov 12, 09
Apocalypse
i would like to add those guys to FB. Private message me a real name or e-mail..
Nov 11, 09
Gamer
he added me because i am friends with entropy on facebook
Nov 11, 09
Apocalypse
how did you find mord on facebook?
Nov 10, 09
Gamer
mord has facebook now, therefore you all need facebooks
Nov 9, 09
Apocalypse
I stay in Vent. So if i dont answer there. Im afk
Nov 9, 09
Apocalypse
Made our UT3 Server into a 2142 Ranked 32 player. Want to pub at night hop in vent.
Oct 29, 09
ufownage
i will
Oct 28, 09
Apocalypse
any of you guys going to play COD MW2? Pleae post if you are. Lets play it.
Oct 21, 09
Apocalypse
cap i only host the mods, youwill need to get up with pieter about a bad file
Oct 21, 09
capwagner
Where are build13fin pirates of the cariean? please in www.moddb is corrupted file source
Oct 18, 09
Apocalypse
Get the new Patch v 0.36
Oct 13, 09
Apocalypse
Chat page up & working.. I will edit to blend in later
Oct 4, 09
Ps2user82
I will keep my eyes on some players, while I'm pugging.
Oct 4, 09
Apocalypse
we need to start grabbing up some players..
Oct 4, 09
Ps2user82
Freakin awesome MOD can't wait till competiiton
Oct 2, 09
ufownage
great game. Just like the original.
Oct 1, 09
Apocalypse
REN X Rocks
Jul 31, 09
ufownage
hi mord
Jul 31, 09
Apocalypse
mor we see you
Jul 25, 09
Apocalypse
yo mike i got the new BB tour on the way :)
Jul 24, 09
Apocalypse
out of town BBon Monday
Jul 19, 09
Apocalypse
honor is back up on AA3
Jul 17, 09
Apocalypse
where is everyone, the game is playing great.
Jul 13, 09
Apocalypse
home, cya tonight guys
Jul 10, 09
Marius357
sup all
Jul 10, 09
Apocalypse
going out of town till monday.. kill with ya then
Jul 6, 09
TimAllen
Gamer got me fixed, it was worded weird in the privacy settings.
Jul 6, 09
Apocalypse
lol
Jul 6, 09
TimAllen
Can't remember how to make it public again, fuck itt.
Jul 6, 09
Apocalypse
yea wtf Tim? :)
Jul 6, 09
Gamer
timallen0190 has elected to hide his or her private data.
Jul 6, 09
TimAllen
Take a look at the specs in my xfire profile, I built it last year.
Jul 6, 09
Apocalypse
i hope your comp is strong Tim :)
Jul 6, 09
TimAllen
Not a whole lot, everybody get online one night and run me through AA3, would be nice to play a decent game again
Jul 5, 09
ufownage
omg its tedlast and Tim Allen sup yall good to hear from you guys
Jul 5, 09
Apocalypse
Ill be playing this afternoon. I got some plans to show this morn
Jul 5, 09
Apocalypse
OMG Ted & Tim. Please hop in vent tomorrow, So need to catch up
Jul 3, 09
Apocalypse
should be a major patch today, Ill post info when i have it..
Jul 1, 09
Gamer
works good
Jul 1, 09
Apocalypse
Fixed! What do you think??
Jul 1, 09
Gamer
your theme broke the latest posts module
Prev | Next
Page 1 of 15
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BF News
Designer Changelist From The Battlefield Bad Company 2 PS3 Beta
Since all of you reading this want us finishing up the game instead of writing blogs I made this short and sweet.  Attached is a change-list of 130 Changes/Fixes .txt I snagged from Alan "Demize99" Kertz USB drive.  One of my favorites...
Published Nov 1, 2010
BFBC2 PC Beta Update från DICE!
As promised here is the PC Blog on the Beta & a few other things, yes some people, places, and things may have leaked a little something, but we are here to clarify everything and make it all official since we can now commit to the liste...
Published Jul 1, 2010
Fan Battlefield: Bad Company 2 Comics by Azarimy
While we're working very hard to finish BFBC2 we really had to share some of the fan made comics we got good laughs from, and a few Dev's with liquid exiting their noses! ;-)   Click the comic to see the full size!            Â...
Published Jul 1, 2010
Fan Made BFBC2 Montage!
Every once in a while there is a member of our community that just shines a bit brighter and shares just a bit more than the rest, and Norm360 is one of those members!  DICE is honored you play our games Norm360 and make such exceptiona...
Published May 2, 2010
Remote Administration interface for BFBC2 PC
Hi again!A lot of people are asking about server administration. What's up there?A little backgroundSince the Frostbite engine had not yet been used for any PC titles, there had been no need for advanced server administration tools. BFBC...
Published May 2, 2010
Posts
STO Character Names "PLEASE"
14 hours ago Blackstone
toggle crouch
Fri at 10:16 Apocalypse
/powerhue
Thu at 13:16 Apocalypse
Stratics site?
Thu at 13:15 Apocalypse
Battlefield Beta Tomorrow
Feb 2, 10 Entropy
Donations
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Goal amount: $40.00
Goal date: Feb 28, 10
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Donated $10.00 Sun at 20:11
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News - Announcements
Release Notes - Jan 21 (0)
Jan 22, 10 by Apocalypse
Release Notes - Jan 20, 2010 (0)
Jan 21, 10 by Apocalypse
State of STO Jan/18 good Info (0)
Jan 20, 10 by Apocalypse
BFBC2 PC Beta Update (0)
Jan 9, 10 by Apocalypse
SPDS31 Site Updates (1)
Dec 31, 09 by Apocalypse
Featured Fridays - The Ascended
Jan 13, 10 Apocalypse
Donations Would Be Great
Jan 1, 10 Apocalypse
New Site Theme With Function
Jan 1, 10 Apocalypse
Users Can Edit The Site
Dec 28, 09 Apocalypse
New Ventrilo Server Info
Jun 4, 09 Apocalypse
BC2 & STO Needed Members
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Squad Leaders
High
Assault
High
Demolition
High
Recon
High
Specialist
High
Support

Closed
Fleet Leaders
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Science Officers
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Red Shirts :)
News
Release Notes - Jan 21
Apocalypse
posted Jan 22, 10

We've removed the code that unequips items when you drag a power off of your power bar. Note that the only way to return these powers to your power bar is to have the item equipped, then open your power list (the datapad icon on your power tray) and drag the power icon back to where you want it.

We've added a fix to address transactions that were taking longer than expected on the latest release. This should improve issues where players reported their weapons getting swapped constantly.

Video setting defaults were being miscalculated improperly for some cards. We've made an update to address this. If you log in and your video settings are not as you expected, Go into the Options - Video menu and select Restore Defaults. If it is still not to your liking, you can use the basic and advanced settings to adjust your video resolution and display features.

PVP Queuing systems have been updated so that they will refresh more reliably.

Addressed reported issues of zone chat and custom chat channels not working properly or being disallowed due to zone name length.

We've fixed several bugs that are responsible for the majority of the gameserver crashes on this new release. Instances should play more reliably now.

Added mail locations to QoNos so that Klingon players can send and receive mail with attached items

Repeatable Star Cluster missions now grant exploration rewards.

Addressed an issue where Star Cluster anomalies were too scarce or not respawning fast enough as well as lowered the maximum number of ships per Star Cluster Instance. Exploration should now uncover more unknown systems!

Space Weapons Cannons: Removed the limitation that prevented you from firing two cannons simultaneously. They still have a 1 second shared cooldown, which has a very similar impact. Fixed a subset of cannons that were not following this behavior.

BOff Abilities: Cannon Rapid Fire: This ability was cancelling itself after one shot, like other attack upgrade abilities. However, this is supposed to last for a duration and improve all cannon attacks for that period. Fixed so that it no longer cancels itself.

Addressed the issue in the Korvat system where if the user cancelled the mission dialog, you could not progress the mission. Note that there may be additional similar issues in other systems. If you find one of these, please bug it. To fix, you may need to use the "Depart System" button on your MiniMap, and then continue the mission again. If that fail, drop and retake the mission.

Added mission text explaining changes to Klingon PVE objectives.

Addressed an FX issue on the Ghost Ship that made the map unplayable once the player initiated the dimension shift.

Release Notes - Jan 20, 2010
Apocalypse
posted Jan 21, 10
Default Release Notes and Known Issues - Jan 20, 2010

Engage!
The level cap has been removed! First one to Sovereign gets, well, a Sovereign class vessel!

While I outlined a lot of the changes in this patch in my last state of the game post, you can see that there are a whole lot more changes in the notes below.

We think we’ve made significant improvements to the game as a whole and look forward to your feedback on everything.

Thanks again for your Beta support!
-Zn

Headline Updates!

Level Cap Removed!
  • Cardassian and Romulan Sectors are now open for Federation Players.
  • All bridge officer candidates offer a free basic customization option when they join your crew.
  • You can now use the scan button on the MiniMap HUD to direct you towards the closest anomaly.
  • Bridge Officers will now request transfer to your crew at various levels.
  • Leonard Nimoy has provided an audio journal overview as you enter each new Sector Block.

Link to the news article.
Post comment
State of STO Jan/18 good Info
Apocalypse
posted Jan 20, 10

From the STO News page

Where’s Sulu?

The first week of Open Beta has been amazing!

We have seen more signups and players than we ever imagined we could. So very many people have shown interest in Star Trek Online and logged in to play that we've actually had to scramble to support everyone. Our core engineers are this very second working like crazed technology wielding madmen to improve performance and stability across the board. We're also adding a lot more hardware to accommodate our players.

p.s. Sulu is right behind you in Quinn’s office. Right there, behind the other desk.

Stability and Performance

Where the heck did you all come from!?!

Reality has exceeded even our wildest expectations. We looked at numbers from Closed Beta, numbers from games we've worked on in the past, and some numbers that float around the games industry. Based on those numbers, we predicted that about 65% of the keys we generated would eventually turn into active players (some keys never get delivered, others are lost in spam boxes, some are never redeemed, etc.). And, we predicted about 1/6 of those redeemed keys would turn into players that game at the same time. It's what we call our concurrent users or CCU, for short.

The actual numbers crushed our predictions.

So, we tore apart our logs and began doing a lot of extra optimization work even while we stumbled upon some truly bizarre crashes that can only appear with this sort of load. The result? The shard has been steadily improving over the first few days of Open Beta. Given the hardware we're adding and a couple more fixes we have in the pipe, shard performance and stability should continue to improve over the coming week.

Space Combat Alpha Strikes

There appears to be an issue with enemies performing devastating Alpha strikes in space -- all ships will target the first player, take him out, and move through the rest of the squadron. This makes space combat, when you’re teamed up, very difficult.

We’re addressing this in the next major patch. For now, flying in a tighter formation with your team will help.

Klingon, Klingon, Klingon

Better stores are coming to Qo’noS. You’ll be able to purchase disruptors, consoles, and all the things a proper warlord needs to improve his starship and clobber his pathetic, cowering enemies.

Your ship's starter gear is getting an upgrade as well. You won’t be able to sell this to the store for as much as you used to, but it packs a meaner punch out of the gate.

PvP maps and queues are getting a lot of attention. We’re working on all the queue and map issues we've seen reported and we're jamming as many fixes as possible into the game.

Bridge Officers

Starting at Lt. Grade 6, new and sometimes strange recruits from Starfleet and the KDF will periodically ask to be transferred to your starship. Every few Grades, you’ll automatically receive more Bridge Officers.

By popular demand, Bridge Officers can now be immediately renamed and tailor when they join your crew. Sex and species are still off the customization block, but pretty much everything else can be meddled with.

UI

The build you are playing does not feature an enormous amount of work the UI team has done.

For instance, the mini-map, team window, away team controls, and many of the HUD elements have all received an overall look and feel pass. The sector maps are way more useful and the galaxy map now tells you where you are, too. A gigantic number of small fixes have also gone in to tighten up the overall HUD experience.

Klingon UI is also looking great. Icons, buttons, FX and everything else has been re-styled in true Klingon fashion. The next major patch will have you piloting a Bird of Prey using a HUD General Martok would be proud of.

Finally, and most importantly, the crew bar on the space HUD now looks like little people... But it's so sad when they get depleted!

Exploration Improvements

We’ve fixed many bugs in star cluster missions. We’re finding and crushing them. You target 'em and we fire the torpedoes. So keep those bugs coming, please.

More alien races and stranger alien races will appear with greater frequency in those clusters now. Some are friendly and in need of assistance... Others, not so much.

Scanning

Due to popular demand, we’ve added in-game scanning FX.

On ship and on ground, pressing the scan button located near the mini-map will point you to the nearest object that you can interact with.

Looking for that last alien artifact on a bizarre and unfriendly alien world, but you just can’t seem to find it? Hit the scan button! Looking for a particularly hard to find spacial anomaly in a far-off star system? Hit the scan button! Looking for Sulu? ... Look out! He’s right behind you!

Level Cap

Have no fear! The current level cap will be removed sometime this week.

We’re really looking forward to opening up the entire game for our testers. You’ll get to visit DS9, Memory Alpha and advance your characters past Lt. Commander.

Again, thank you so much for showing an interest in our game and helping us to improve the experience for all. We really appreciate the feedback and we look forward to hearing more and more and more as we continue to develop and improve Star Trek Online far past its February launch.

-Zn

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