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Writers David Haddock and William Weissbaum answer you burning questions about the lore in Star Citizen. From the Vanduul threat to the initial Jump Point discovery all Lore related questions are fair game. The writers answer ten questions chosen from development subscribers. Want your question considered? Learn more about subscriptions here.


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Apocalypse a will be used as a general contact form for people to ask questions about a specific thing to get the answers form the pr ...
whitewolf147 soooo whats this for and will it be used here if so how ?

Greetings Citizens,


Arena Commander 0.9.2 (aka Star Citizen 13.2) is here!


As far as updates go this one feels pretty special. This is the first time I’ve felt that the control and targeting in Arena Commander is beginning to achieve the level of control and sense of dogfighting that I had in my head when I first pictured how the space combat should "feel” back when I started the journey that is Star Citizen.

Over the past months, I’ve been observing the ongoing debate about Arena Commander’s control setup… and if there’s one thing I’ve learned is that Star Citizen’s backers are passionate about their flight control mechanism of choice! The long term goal is to make Star Citizen fun to play regardless of the tool you use to fly your ship… and today’s build represents some major changes aimed to help realize this goal.

The biggest issue that the team and I have struggled with is how to balance the feeling / ability for fine control of your ship with the full physical simulation of how a spaceship would really behave when you change its orientation and velocity via maneuvering thrusters. The inertia inherent in a correct simulation of spaceship movement makes precise control much more challenging.



In the first Arena Commander release, v0.8 we ha

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